Baby Wow! The CD-Rom for infants
The Baby Wow! Story
Baby
Wow! came about through the observation of Sean, our founder´s
infant son. He noticed that when he worked on the computer,
Sean loved to come up to the computer and press on the
keyboard, even as an infant. Interestingly, Sean would
look up at the screen while he did it. After a while, our
founder had the idea of writing a program to put images up
on the screen when any key on the keyboard was pressed.
Sean loved it!
In discussing the idea with other parents, it was found that
they too had similar experiences with their infants and their
computers. As an expert in product design, our founder
couldn't help but come to the conclusion that the computer
could provide an educational experience for infants.
Researching the available software
At first, an attempt was made to find software that turned
the computer into an educational experience for young children.
Nothing appropriate was found. They were either passive storytellers
that were no
better than watching TV or they were pieces of software
that claimed to be for toddlers but were too difficult for
young children to work with.
Researching early learning
When the process of creating the product began, the first
step was to gather research in the area of infant/toddler
development and to consult with experts in the area.
As with any type of research there is debate about how important
the first three years of life are. It is clear, however, that
it shapes the many aspects of a young person's life.
There is research by Dr. Todd Risley, for example, that proved
that exposure to vocabulary was directly related to a child's
IQ later in life. Research by others suggests that the
language sounds a person can make are also determined very
early in life.
Rather than creating a candy cane electronic baby sitter,
Baby Wow! was going to be a product that strived to provide
benefit to children.
The design goals of the Baby Wow! CD-Rom
The Baby Wow! project was begun. The goals for the product
were the following:
-
To create a product based on what
parents want and observations of young children.
-
Given the fact that the operation of
the computer per se is beyond the scope of young children's
ability, to create a tool for parents that allows for
an enjoyable experience with no computer experience.
-
To design the content so that both
the parent and child can enjoy it.
- To Make the product affordable.
-
To use content and vocabulary that
might be out of the child's ordinary experience. In other
words, show them a world beyond theirs.
-
To create a product that didn't assume
parents wanted their children to be stimulated in English
solely.
-
To allow enough variability in the
way the product works in order to keep the experience
fresh.
-
Rather than creating classic edutainment
software, create a product that turns the computer into
an enriching activity that is more akin to a See
and Say toy than a software game.
- Create a product that is a mind builder and not mind
candy.
The design itself
The goals resulted in the following design decisions:
Because infants do not have the motor skills needed to use
a computer, the user interface is geared toward the parent.
They can choose what they would like to expose their
children to that day. Once the selection is made, the child
can press any key or mouse button and always be rewarded
with a sound or image.
Photography was picked as the way to communicate ideas. The
reasons were:
-
Photography is unique in its ability
to appeal to people of all ages. This was important in
order to make the CD-Rom interesting for the parent
and thereby increase the chances that the parent and child
will be together when they experience the product.
-
Since the real world is not a cartoon,
it was thought that exposing kids to how the real world
looks was a better choice.
-
Notions such as distance can only be
adequately communicated with real world where haze and
perspective bring the idea to life.
Audio in 8 languages
The CD-Rom ships with all its audio in 8 languages.
This allows the parent to decide what languages they would
like their children to be exposed to.
Rather than playing music and entertaining, the software
speaks to the child constantly, thereby exposing them
to a rich vocabulary.
The design of the menu and the overall look of the
product was done with the parent in mind putting them
in control of what the child experiences.
We hope you enjoy Baby Wow! as much as our own children did.
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